Driven by their faith in the god Durandel, the Durandé pledge their strength to the cause of self-sacrifice, standing between the meek and those who would do them harm. Often criticised for their reckless disregard for their own wellbeing, these holy warriors are committed to Durandel’s design, a world free of suffering.

Tenets

There is always light: Everyone deserves one chance at redemption. Where it is an option, choose the path of peace, penance, and atonement.

Serve no master: The Durandé serve only their god and its design, they pledge no allegiance but that to the light.

Liberty in the light: It is not your place to judge those who do no harm to others, leave those who live in peace to their own devices.

Others before yourself: Self-sacrifice is the ultimate virtue. Your strength and will should be used to protect those around you.

Features

3rd Level: Oath Spells, Channel Divinity 7th Level: Aura of the Guardian 15th Level: Indomitable Will 20th Level: Ray of Light

Oath Spells

LevelSpells
3rdSanctuary
Compelled duel
5thLesser restoration
Holy Warding
9thBeacon of Hope
Holy Vow
13thGuardian of Faith
Fire Shield
17thWall of Force
Hold Monster

Channel Divinity

Divine Transposition: As a reaction, when a non-hostile creature is attacked within 30 feet, instantly trade places with them and become the target of the attack. Promise of peace: As a bonus action, you grant yourself a +5 bonus to persuasion checks for the next 10 minutes.

Aura of the Guardian

Starting at 7th level, you can shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other effects that might accompany the damage, and this damage can’t be reduced in any way.

At 18th level, the range of this aura increases to 30 feet.

Indomitable Will

Starting at 15th level, you are permanently under the effects of the Freedom of Movement spell.

Ray of light

At 20th level you become a living beacon of Durandel’s light. As an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

Whenever an enemy creature starts its turn in the bright light, the creature takes 2d10 radiant damage.

In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.

Once you use this feature, you can’t use it again until you finish a long rest.