Used alongside Heroic Resolve to reward boldness, creativity, and table energy.

No Standard Inspiration

The default 5e Inspiration system is not used. Instead, this campaign uses a more engaging and dynamic method to distribute inspiration at the table.

Start-of-Session Roll

At the start of each game session:

  • Every player rolls 1d20.
  • The highest roll receives 1 point of Inspiration.
  • In the event of a tie, all tied players must re-roll

The GM also gains 1 point of Inspiration as part of this mechanic — regardless of who wins.

Group-Wide Inspiration Offers

At times, the DM may offer a table-wide inspiration reward, such as:

  • After a significant story milestone
  • For amazing collaborative roleplay or creativity
  • To enhance tension before a high-stakes encounter

If this happens:

  • All players receive 1 point of Inspiration
  • The GM gains the same number of Inspiration points (equal to the number of players)

Using Inspiration (Players & DM)

  • Players may use Inspiration to reroll any d20 test, as per standard rules.
  • GM may use Inspiration to:
    • Reroll an enemy’s roll
    • Reroll a player’s roll
    • Activate lair/environment effects
    • Introduce a thematic twist or interrupt
    • Apply pressure in boss or set-piece encounters

GM uses are always intended to enhance drama — not to punish.