Brief Step-by-Step Harvesting Guide
- Identify Component The GM identifies the available components based on the creature type.
- Create a Harvest List
The party decides on the order of components to harvest. - Determine Harvest DCs
Calculate cumulative DCs for each component in the harvest list. - Assessment Check
The Assessing Harvester makes an Intelligence-based check based on the creature type. - Carving Check
The Carving Harvester makes a Dexterity or Strength-based check, adding proficiency if applicable. - Combine Results Add the results of the Assessment and Carving checks to create a combined total.
- Success or Failure For each component in the harvest list, compare the combined total to the cumulative DC, reducing the cumulative DC as each component is successfully harvested in order.
- Essence harvesting Attempt to harvest Essence by making a final check with the remaining total meeting or exceeding the Essence DC.
Expanded Step-By-Step Harvesting guide
I. Identify Component
When a creature is slain, the GM consults the relevant harvest table based on the creature’s type. The table lists the components (e.g., eyes, bones, blood, …) available to harvest.
Special components like Essence are listed separately, typically for powerful or magical creatures.
II. Create a Harvest List
The party discusses and decides which components to harvest and in what order. This is crucial, as each additional component increases the cumulative difficulty and determines how the checks will be resolved in sequence.
Example: Harvest two toes (bones) and five nails
III. Determine Harvest DCs
For each component, the GM sets a base DC (Difficulty Class) based on its difficulty to extract.
The Harvest DCs accumulate sequentially in the order listed by the party. For example, if you’re harvesting two toes (DC 10 each) and five nails (DC 5 each), the cumulative DCs would be:
- Toe 1 (DC 10) → Cumulative DC 10
- Toe 2 (DC 10) → Cumulative DC 20
- Nail 1 (DC 5) → Cumulative DC 25
- Nail 2 (DC 5) → Cumulative DC 30
- Nail 3 (DC 5) → Cumulative DC 35
- Nail 4 (DC 5) → Cumulative DC 40
- Nail 5 (DC 5) → Cumulative DC 45
IV. Assessment Check
The Assessing Harvester makes an Intelligence-based skill check that is suitable for the creature type being harvested. For instance:
- Aberrations, Dragons, Elementals, Monstrosities: Arcana
- Beasts, Plants: Nature
- Celestials, Fiends, Undead: Religion
- Constructs, Oozes: Investigation
- Fey, Giants, Humanoids: Medicine
The GM determines the appropriate skill based on the creature type. The goal is to evaluate the quality and integrity of the components before attempting to extract them.
V. Carving Check
The Carving Harvester makes a Butchery skill check to carefully extract the components.
If the material is particularly tough or difficult, the GM may call for a Strength-based check instead.
If the Carving Harvester has proficiency in skill used for the Assessment Check, the can add their proficiency bonus to this Carving Check
VI. Combine Results
Add the results of the Assessment Check and Carving Check to get a combined total.
VII. Success or Failure
Go down the harvest list in order. For each component, compare the combined total to the cumulative DC.
If the combined total meets or exceeds the cumulative DC of a component, that component is harvested successfully. Subtract the DC of the successfully harvested component from the combined total and continue down the list.
Continue this process until your combined total cannot meet the DC of the next component in the list, at which point the harvesting attempt fails for that component onward.
VIII. Essence Harvesting
Essence is a special type of component harvested from powerful or magical creatures. It is often placed at the end of the harvest list with the highest DC.
To harvest Essence, follow these steps:
- The Carving Harvester makes a check with the combined result of the Assessment and Carving checks.
- The result must meet or exceed the Essence’s specific DC, which is based on the rarity and power of the creature.
- Essence harvesting is delicate and requires precision. The GM may impose additional requirements such as disadvantage or specific proficiency. If the check fails, the Essence is lost, as its magical properties dissipate rapidly.
Essence turns into an essence stone once gathered, its power and look dependent on the essence gathered
Monster Harvesting Tables
Explanation of Superscripts
- v: Volatile – The component is unstable or reactive, meaning it must be handled with caution. Mishandling or improper storage could lead to adverse effects or trigger additional risks.
- E: Edible – The component can be used in magical meals or consumed, but it cannot be used to craft items.
- E+: Edible and Craftable – These components are not only edible but also hold magical properties that can be used in crafting items.
Aberration
Component DC Component 5 Antenna, Eye (E+), Flesh (E), Phial of blood (E+) 10 Bone (E+), Egg (E), Fat (E+), Pouch of claws, Pouch of teeth 15 Heart (E),Phial of mucus, Liver (E), Stinger, Tentacle 20 Brain (E+), Chitin, Hide, Main Eye
Beast
Component DC Component 5 Antenna (E+), Eye (E+), Flesh (E), Phial of blood (E+) 10 Antler, Beak, Bone (E+), Egg (E), Fat (E+), Fin, Horn, Pincer, Pouch of claws, Pouch of teeth, Talon, Tusk 15 Heart (E+), Liver (E+), Poison Gland, Pouch of Feather, Pouch of Scales, Stinger, Tentacle 20 Chitin, Pelt
Celestial
Component DC Component 5 Eye (E+), Flesh (E), Phial of blood (E+), Pouch of Dust (E+) 10 Bone (E+), Fat (E+), Horn, Pouch of teeth 15 Heart (E+), Liver, Pouch of Feather, Pouch of Scales 20 Brain, Skin 25 Soul (v)
Dragon
Component DC Component 5 Eye (E+), Flesh (E), Phial of blood (E+) 10 Bone (E+), Egg, Fat (E+), Pouch of Claws, Pouch of teeth 15 Heart, Liver, Pouch of Scales 20 Heart (E+) 25 Breath Sac(v)
Giant
Component DC Component 5 Flesh (E), Nail, Phial of blood (E+) 10 Bone (E+), Fat (E+), Tooth 15 Heart (v, E+), Liver (E+) 20 Skin
Monstrosity
Component DC Component 5 Antenna (E+), Eye (E+), Flesh (E), Phial of blood (E+) 10 Antler, Beak, Bone (E+), Egg (E), Fat (E+), Fin, Horn, Pincer, Pouch of claws, Pouch of teeth, Talon, Tusk 15 Heart (E+), Liver (E+), Poison Gland, Pouch of Feather, Pouch of Scales, Stinger, Tentacle 20 Chitin, Pelt
Essence
Creature CR Component DC Components Item Rarity 3-6 25 Frail Essence Uncommon 7-11 30 Robust Essence Rare 12-17 35 Potent Essence Very Rare 18-24 40 Mythic Essence Legendary 25+ 50 Deific Essence Artifact