In the Heartlands Country, glass has long been seen as a symbol of refinement. For generations, it was reserved for the upper class, found in stained cathedral windows and arcane laboratories, but rarely in the hands of everyday folk. Even now, most villagers drink from wooden mugs or ceramic cups. In some rural communities, it is still said that glass will cut your lips, or worse, steal a sliver of your soul each time you drink from it.

But change has come quietly and steadily. Along the coast of Seahaven, workers uncovered deposits of high-purity silicate sand, perfect for strong and stable glass. Combined with techniques inspired by dwarven lenses found in ancient ruins, this discovery has led to a new generation of glassware. Alchemists can now rely on vials that hold caustic potions, containers that trap magical essence safely, and instruments fit for precise reactions.

Despite this progress, glassblowing is tightly regulated. Although Seahaven provides the raw material, the Luminary Court has insisted that all major production remain in Riverhaven. This keeps control of the industry within the capital, ensuring magical glassware remains under political oversight. Seahaven itself hosts only modest shops like The Blown Bubble, which offers artisan glassware for locals and passing traders.

Among glassblowers, there is a persistent and heated debate. Some believe that sands from different regions of the sea carry unique properties. One patch may yield glass more resistant to heat, another might better hold enchantments. These ideas are rarely spoken of outside the craft, and most common folk would never think to ask. But in the workshops of Riverhaven, the topic is a favourite point of contention.

Meanwhile, the sandfarming trade is hard and often dangerous. Injuries are frequent, with little support for those who suffer them. Workers speak quietly of broken tools, failing pulleys, and long hours in punishing heat. Rumours swirl about enforcers silencing those who complain too loudly. The glass may gleam in Riverhaven’s towers, but its origins are rooted in sweat, risk, and silence.

Glass in the Heartlands is not just a material. It is a line drawn between tradition and progress, between the labouring poor and the glittering elite. Clear to look at, but far from simple to understand.